What Is Gamification: The Basic of Gamification for Education (Case Study: SMA Negeri 3 Semarang)
Keywords:
Gamification, Implementation, Profiling, Learning, MotivationAbstract
Gamification is a tool that can be developed into a way to increase motivation in learning. When using gamification there will be interesting things that can be developed into something more innovative. In this community service, we will focus on providing training on how gamification can improve competence and what things can be implemented using gamification. Problems such as students' lack of motivation to understand something in depth and the need for a method to increase student competence will be answered by using gamification. The result of this community service is that students will be able to understand the basics of gamification, how to use gamification and what things can be developed through gamification. Studying gamification will not only increase motivation but will increase the desire to do business and develop other interesting things using gamification.
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